// using UnityEngine; namespace SepCore.UI { [DisallowMultipleComponent] public partial class StatView : MonoBehaviour { [SerializeField] public global::TMPro.TextMeshProUGUI maxHpValue; [SerializeField] public global::TMPro.TextMeshProUGUI hpRegenValue; [SerializeField] public global::TMPro.TextMeshProUGUI lifeStealValue; [SerializeField] public global::TMPro.TextMeshProUGUI damagePercentValue; [SerializeField] public global::TMPro.TextMeshProUGUI meleeDamageValue; [SerializeField] public global::TMPro.TextMeshProUGUI rangedDamageValue; [SerializeField] public global::TMPro.TextMeshProUGUI elementalDamageValue; [SerializeField] public global::TMPro.TextMeshProUGUI attackSpeedValue; [SerializeField] public global::TMPro.TextMeshProUGUI critChanceValue; [SerializeField] public global::TMPro.TextMeshProUGUI engineeringValue; [SerializeField] public global::TMPro.TextMeshProUGUI rangeValue; [SerializeField] public global::TMPro.TextMeshProUGUI armorValue; [SerializeField] public global::TMPro.TextMeshProUGUI dodgeValue; [SerializeField] public global::TMPro.TextMeshProUGUI moveSpeedValue; [SerializeField] public global::TMPro.TextMeshProUGUI harvestingValue; [SerializeField] public global::TMPro.TextMeshProUGUI luckValue; } }