using System.Collections.Generic; using SepCore.Definition; using SepCore.Entity; namespace SepCore.UI { public class ShopRawData { public int CurrentLevel; public int RefreshPrice; public int PlayerCoin; public List GoodsItems; public IReadOnlyList PropItems; public int PropMaxCount = -1; public IReadOnlyList WeaponItems; public int WeaponMaxCount = -1; public StatRawData StatRawData; } }