// using UnityEngine; namespace SepCore.UI { [DisallowMultipleComponent] public partial class ShowAreaView : MonoBehaviour { [SerializeField] public global::UnityEngine.RectTransform randomRoleCardObject; [SerializeField] public global::UnityEngine.RectTransform roleCardObject; [SerializeField] public global::TMPro.TextMeshProUGUI roleNameText; [SerializeField] public global::UnityEngine.UI.RawImage roleAvatarRawImage; [SerializeField] public global::TMPro.TextMeshProUGUI initialPropertyText; } }