//------------------------------------------------------------------------------
//
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
//
//------------------------------------------------------------------------------
using Luban;
namespace SepCore.Definition
{
public sealed partial class LevelConfig : Luban.BeanBase
{
public LevelConfig(ByteBuf _buf)
{
Id = _buf.ReadInt();
{int n0 = System.Math.Min(_buf.ReadSize(), _buf.Size);EnemySpawnConfigs = new System.Collections.Generic.List(n0);for(var i0 = 0 ; i0 < n0 ; i0++) { EnemySpawnConfig _e0; _e0 = EnemySpawnConfig.DeserializeEnemySpawnConfig(_buf); EnemySpawnConfigs.Add(_e0);}}
Duration = _buf.ReadInt();
}
public static LevelConfig DeserializeLevelConfig(ByteBuf _buf)
{
return new LevelConfig(_buf);
}
///
/// 关卡id
///
public readonly int Id;
public readonly System.Collections.Generic.List EnemySpawnConfigs;
///
/// 关卡时间
///
public readonly int Duration;
public const int __ID__ = -1308229690;
public override int GetTypeId() => __ID__;
public void ResolveRef(Tables tables)
{
foreach (var _e in EnemySpawnConfigs) { _e?.ResolveRef(tables); }
}
public override string ToString()
{
return "{ "
+ "id:" + Id + ","
+ "enemySpawnConfigs:" + Luban.StringUtil.CollectionToString(EnemySpawnConfigs) + ","
+ "duration:" + Duration + ","
+ "}";
}
}
}