using CustomEvent; using TMPro; using UnityEngine; using UnityGameFramework.Runtime; namespace UI { public class LevelUpForm : UGuiForm { [SerializeField] private LevelUpRewardItem[] _propItems; [SerializeField] private TMP_Text _refreshButtonText; private LevelUpFormContext _context; public void RefreshUI(LevelUpFormContext context) { _context = context; foreach (var propItem in _propItems) { propItem.gameObject.SetActive(false); } if (_context.Props == null) return; int count = Mathf.Min(_propItems.Length, _context.Props.Count); for (int i = 0; i < count; i++) { _propItems[i].gameObject.SetActive(true); _propItems[i].Init(_context.Props[i]); } //刷新 -20 _refreshButtonText.text = $"刷新 -{context.RefreshPrice} "; } #region FSM protected override void OnOpen(object userData) { base.OnOpen(userData); if (userData is LevelUpFormContext context) { RefreshUI(context); return; } Log.Warning("LevelUpForm requires LevelUpFormContext as userData."); } protected override void OnClose(bool isShutdown, object userData) { _context = null; base.OnClose(isShutdown, userData); } #endregion public void OnSelectButtonClick(int index) { GameEntry.Event.Fire(this, LevelUpPropSelectedEventArgs.Create(index)); } public void OnRefreshButtonClick() { GameEntry.Event.Fire(this, RefreshEventArgs.Create(_context.RefreshPrice)); } } }