using Cysharp.Threading.Tasks;
using GameFramework.Sound;
using UnityGameFramework.Runtime;
using PlaySoundFailureEventArgs = UnityGameFramework.Runtime.PlaySoundFailureEventArgs;
using PlaySoundSuccessEventArgs = UnityGameFramework.Runtime.PlaySoundSuccessEventArgs;
namespace SepCore.AsyncTask
{
///
/// Sound 异步扩展方法
///
public static class SoundAsyncExtension
{
///
/// 异步播放声音
///
/// 声音组件
/// 声音资源名称
/// 声音组名称
/// 播放声音参数
/// 用户自定义数据
/// 超时时间(秒),0表示不超时
/// 播放成功事件
public static UniTask PlaySoundAsync(this SoundComponent soundComponent,
string soundAssetName,
string soundGroupName,
PlaySoundParams playSoundParams = null,
object userData = null,
float timeout = 30f)
{
int serialId = 0;
UniTask waitTask =
AsyncTaskHelper.WaitSuccessOrFailureAsync(
PlaySoundSuccessEventArgs.EventId,
PlaySoundFailureEventArgs.EventId,
successArgs => successArgs.SerialId == serialId,
failureArgs => failureArgs.SerialId == serialId,
timeout
);
serialId = soundComponent.PlaySound(soundAssetName, soundGroupName, 0, playSoundParams, userData);
return waitTask;
}
}
}