[ { "weaponType": 1, "logicType": "WeaponKnife", "rarity": 1, "price": 120, "attack": 100, "cooldown": 1500, "attackRange": 5000, "attackSoundId": 10000, "parameters": [ [ 1, 2000 ] ], "modifiers": [], "prefab": "WeaponKnife", "sprite": "小刀" }, { "weaponType": 2, "logicType": "WeaponHandgun", "rarity": 1, "price": 130, "attack": 120, "cooldown": 1000, "attackRange": 15000, "attackSoundId": 10000, "parameters": [], "modifiers": [], "prefab": "WeaponHandgun", "sprite": "手枪" }, { "weaponType": 3, "logicType": "WeaponSlash", "rarity": 1, "price": 100, "attack": 150, "cooldown": 2000, "attackRange": 5000, "attackSoundId": 10000, "parameters": [ [ 2, 120 ] ], "modifiers": [], "prefab": "WeaponSlash", "sprite": "斧头" }, { "weaponType": 4, "logicType": "WeaponLightning", "rarity": 1, "price": 150, "attack": 80, "cooldown": 3000, "attackRange": 12000, "attackSoundId": 10000, "parameters": [ [ 1, 3000 ] ], "modifiers": [], "prefab": "WeaponLightning", "sprite": "闪电" }, { "weaponType": 5, "logicType": "WeaponLance", "rarity": 1, "price": 100, "attack": 100, "cooldown": 1500, "attackRange": 5000, "attackSoundId": 10000, "parameters": [ [ 3, 700 ], [ 4, 4500 ], [ 5, 500 ] ], "modifiers": [], "prefab": "WeaponLance", "sprite": "长枪" } ]