using GameFramework; using GameFramework.Event; using SepCore.Definition; namespace SepCore.Event { /// /// MenuForm 上所有按钮共用的点击事件,按 区分来源。 /// 每新增按钮请同步扩展 ,并在 MenuController 中处理。 /// public class MenuButtonClickEventArgs : GameEventArgs { public static readonly int EventId = typeof(MenuButtonClickEventArgs).GetHashCode(); public override int Id => EventId; public MenuButtonId Button { get; private set; } public static MenuButtonClickEventArgs Create(MenuButtonId button) { var args = ReferencePool.Acquire(); args.Button = button; return args; } public override void Clear() { Button = MenuButtonId.Undefined; } } }