using GameFramework; using GameFramework.Event; namespace CustomEvent { public class DisplayItemInfoHideEventArgs : GameEventArgs { public static readonly int EventId = typeof(DisplayItemInfoHideEventArgs).GetHashCode(); public override int Id => EventId; public bool Force = false; public DisplayItemInfoHideEventArgs() { Force = false; } public static DisplayItemInfoHideEventArgs Create(bool force = false) { var args = ReferencePool.Acquire(); args.Force = force; return args; } public override void Clear() { Force = false; } } }