using SepCore.InputModule; namespace SepCore.UI { public static class InputPromptTextUtility { public static string BuildTmpText(InputPrompt prompt) { string spriteText = BuildSpriteTags(prompt.SpriteName); if (string.IsNullOrEmpty(spriteText)) { return prompt.TextLabel; } return string.IsNullOrEmpty(prompt.TextLabel) ? spriteText : $"{spriteText} {prompt.TextLabel}"; } public static string BuildSpriteTags(string spriteNames) { if (string.IsNullOrEmpty(spriteNames)) { return string.Empty; } string[] names = spriteNames.Split('|'); string result = string.Empty; for (int i = 0; i < names.Length; i++) { string name = names[i].Trim(); if (string.IsNullOrEmpty(name)) { continue; } if (!string.IsNullOrEmpty(result)) { result += " "; } result += $""; } return result; } } }