using UnityEngine; namespace Simulation { public readonly struct SimulationTickContext { public SimulationTickContext(float deltaTime, float realDeltaTime, Vector3 playerPosition) { DeltaTime = deltaTime; RealDeltaTime = realDeltaTime; PlayerPosition = playerPosition; } public float DeltaTime { get; } public float RealDeltaTime { get; } public Vector3 PlayerPosition { get; } } }