//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using Luban; namespace SepCore.Definition { /// /// 界面配置 /// public partial class TbWeaponConfig { private readonly System.Collections.Generic.Dictionary _dataMap; private readonly System.Collections.Generic.List _dataList; public TbWeaponConfig(ByteBuf _buf) { _dataMap = new System.Collections.Generic.Dictionary(); _dataList = new System.Collections.Generic.List(); for(int n = _buf.ReadSize() ; n > 0 ; --n) { WeaponConfig _v; _v = WeaponConfig.DeserializeWeaponConfig(_buf); _dataList.Add(_v); _dataMap.Add(_v.WeaponType, _v); } } public System.Collections.Generic.Dictionary DataMap => _dataMap; public System.Collections.Generic.List DataList => _dataList; public WeaponConfig GetOrDefault(WeaponType key) => _dataMap.TryGetValue(key, out var v) ? v : null; public WeaponConfig Get(WeaponType key) => _dataMap[key]; public WeaponConfig this[WeaponType key] => _dataMap[key]; public void ResolveRef(Tables tables) { foreach(var _v in _dataList) { _v.ResolveRef(tables); } } } }