using SepCore.BuiltinData; using SepCore.DamageText; using SepCore.EnemyManager; using SepCore.HPBar; using SepCore.InputModule.Runtime; using SepCore.SpriteCache; using SepCore.UIRouter; using SepCore.Simulation; /// /// 游戏入口。 /// public partial class GameEntry { public static BuiltinDataComponent BuiltinData { get; private set; } public static HPBarComponent HPBar { get; private set; } public static DamageTextComponent DamageText { get; private set; } public static EnemyManagerComponent EnemyManager { get; private set; } public static SimulationWorld SimulationWorld { get; private set; } public static SpriteCacheComponent SpriteCache { get; private set; } public static UIRouterComponent UIRouter { get; private set; } public static InputModuleComponent InputModule { get; private set; } private static void InitCustomComponents() { BuiltinData = UnityGameFramework.Runtime.GameEntry.GetComponent(); HPBar = UnityGameFramework.Runtime.GameEntry.GetComponent(); DamageText = UnityGameFramework.Runtime.GameEntry.GetComponent(); EnemyManager = UnityGameFramework.Runtime.GameEntry.GetComponent(); SimulationWorld = UnityGameFramework.Runtime.GameEntry.GetComponent(); SpriteCache = UnityGameFramework.Runtime.GameEntry.GetComponent(); UIRouter = UnityGameFramework.Runtime.GameEntry.GetComponent(); InputModule = UnityGameFramework.Runtime.GameEntry.GetComponent(); } }