//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using Luban; namespace SepCore.Definition { public sealed partial class EntityConfig : Luban.BeanBase { public EntityConfig(ByteBuf _buf) { AssetName = _buf.ReadString(); PrefabPath = _buf.ReadString(); } public static EntityConfig DeserializeEntityConfig(ByteBuf _buf) { return new EntityConfig(_buf); } /// /// 资源名称 /// public readonly string AssetName; /// /// 资源路径(相较于Assets/GameMain/Entities) /// public readonly string PrefabPath; public const int __ID__ = 436072741; public override int GetTypeId() => __ID__; public void ResolveRef(Tables tables) { } public override string ToString() { return "{ " + "assetName:" + AssetName + "," + "prefabPath:" + PrefabPath + "," + "}"; } } }