// using UnityEngine; namespace SepCore.UI { [DisallowMultipleComponent] public partial class ShopView : MonoBehaviour { [SerializeField] public global::SepCore.UI.FormatTextUI titleFormatText; [SerializeField] public global::SepCore.UI.FormatTextUI playerCoinFormatText; [SerializeField] public global::SepCore.UI.CommonButton refreshButton; [SerializeField] public global::SepCore.UI.FormatTextUI refreshButtonFormatText; [SerializeField] public global::UnityEngine.RectTransform GoodsItemRoot; [SerializeField] public global::SepCore.UI.ShopGoodsItem goodsItemTemplate; [SerializeField] public global::SepCore.UI.CommonButton continueButton; [SerializeField] public global::SepCore.UI.FormatTextUI continueButtonFormatText; [SerializeField] public global::SepCore.UI.DisplayListForm weaponList; [SerializeField] public global::SepCore.UI.DisplayListForm propList; } }