using Components; using Definition.DataStruct; using Entity.EntityData; using UnityEngine; using UnityGameFramework.Runtime; namespace Entity { public class RemoteEnemy : EnemyBase { private float _speed; private MovementComponent _movementComponent; private float _attackRange = 1f; private float _attackRangeSquared; private EnemyData _remoteEnemyData; protected override TargetableObjectData _targetableObjectData => _remoteEnemyData; public override ImpactData GetImpactData() { return new ImpactData(_remoteEnemyData.Camp, 0); } protected override void OnInit(object userData) { base.OnInit(userData); _movementComponent = GetComponent(); _healthComponent = GetComponent(); } protected override void OnShow(object userData) { base.OnShow(userData); if (userData is EnemyData enemyData) { _remoteEnemyData = enemyData; _healthComponent.OnInit(enemyData.MaxHealthBase); _movementComponent.OnInit(_remoteEnemyData.SpeedBase, this.CachedTransform, null, true); _movementComponent.SetMove(true); _attackRangeSquared = _attackRange * _attackRange; this.CachedTransform.position = enemyData.Position; } else { Log.Error($"Invalid data type. Data type: {userData?.GetType()}"); } } protected override void OnUpdate(float elapseSeconds, float realElapseSeconds) { if (IsSimulationMovementEnabled()) { return; } base.OnUpdate(elapseSeconds, realElapseSeconds); if (_target == null) { _movementComponent.SetMove(false); _movementComponent.OnUpdate(elapseSeconds, realElapseSeconds); return; } float distanceSquared = (this.CachedTransform.position - _target.position).sqrMagnitude; if (distanceSquared < _attackRangeSquared) { // 攻击 _movementComponent.SetMove(false); } else { _movementComponent.SetMove(true); _movementComponent.SetDirection(GetTargetDirection()); } _movementComponent.OnUpdate(elapseSeconds, realElapseSeconds); } protected override void OnHide(bool isShutdown, object userData) { _movementComponent.OnReset(); _healthComponent.OnReset(); base.OnHide(isShutdown, userData); } private Vector3 GetTargetDirection() { if (_target == null) { return Vector3.zero; } return new Vector3( _target.position.x - this.CachedTransform.position.x, 0f, _target.position.z - this.CachedTransform.position.z ).normalized; } } }