using System;
using SepCore.Definition;
using UnityEngine;
namespace SepCore.Entity
{
[Serializable]
public abstract class AccessoryObjectData : EntityDataBase
{
[SerializeField] private int _ownerId = 0;
[SerializeField] private CampType _ownerCamp = CampType.Unknown;
public AccessoryObjectData(int entityId, int typeId, int ownerId, CampType ownerCamp)
: base(entityId, typeId)
{
_ownerId = ownerId;
_ownerCamp = ownerCamp;
}
///
/// 拥有者编号。
///
public int OwnerId => _ownerId;
///
/// 拥有者阵营。
///
public CampType OwnerCamp => _ownerCamp;
}
}