using SepCore.Definition; namespace UI { public class DisplayItemContext : UIContext { public string IconAssetName; public ItemRarity Rarity; public bool IsWeapon; public DisplayItemContext() { IconAssetName = string.Empty; Rarity = ItemRarity.None; IsWeapon = false; } public DisplayItemContext(DisplayItemRawData rawData) { this.IconAssetName = rawData.IconAssetName; this.Rarity = rawData.Rarity; this.IsWeapon = rawData.IsWeapon; } } }