using SepCore.Definition; using UnityEngine; namespace SepCore.UI { public class GoodsItemContext : UIContext { public string Title; public ItemRarity Rarity; public string Type; public Sprite Icon; public string Description; public int Price; public GoodsItemContext(GoodsItemRawData rawData) { Title = rawData.Title; Description = rawData.Description; Price = rawData.Price; Rarity = rawData.Rarity; Type = rawData.Type; Icon = rawData.Icon; } } }