using GameFramework; using GameFramework.Event; namespace CustomEvent { public class DisplayItemHideEventArgs : GameEventArgs { public static readonly int EventId = typeof(DisplayItemHideEventArgs).GetHashCode(); public override int Id => EventId; public DisplayItemHideEventArgs() { } public static DisplayItemHideEventArgs Create() { var args = ReferencePool.Acquire(); return args; } public override void Clear() { } } }