using GameFramework; using GameFramework.Event; namespace CustomEvent { public class PlayerLevelUpEventArgs : GameEventArgs { public static readonly int EventId = typeof(PlayerLevelUpEventArgs).GetHashCode(); public override int Id => EventId; public PlayerLevelUpEventArgs() { } public static PlayerLevelUpEventArgs Create() { var args = ReferencePool.Acquire(); return args; } public override void Clear() { } } }