using GameFramework; using GameFramework.Event; namespace CustomEvent { public class ShopContinueEventArgs : GameEventArgs { public static readonly int EventId = typeof(ShopContinueEventArgs).GetHashCode(); public override int Id => EventId; public ShopContinueEventArgs() { } public static ShopContinueEventArgs Create() { var args = ReferencePool.Acquire(); return args; } public override void Clear() { } } }