using System.Collections.Generic; using CustomUtility; using Definition.DataStruct; using Definition.Enum; using DG.Tweening; using Entity.EntityData; using UnityEngine; using UnityGameFramework.Runtime; namespace Entity.Weapon { public partial class WeaponLance : WeaponBase { // 长枪专用数据,包含强类型 ParamsData。 [SerializeField] private WeaponLanceData _weaponData; private Quaternion _cachedRotation; // 朝向目标时的旋转速度,可被 ParamsData.RotateSpeed 覆盖。 [SerializeField] private float _rotateSpeed = 5f; private Sequence _attackSequence; private Transform _attackParent; // 前刺动画耗时。 [SerializeField] private float _attackDuration = 0.12f; // 收枪返回耗时。 [SerializeField] private float _returnDuration = 0.18f; [SerializeField] private LayerMask _hitMask = ~0; [SerializeField] private int _maxHitColliders = 32; private IWeaponAttackEffect _attackEffect; private Collider[] _hitResults; private readonly HashSet _hitEntityIds = new(); // 枪尖判定半径。 private float _hitRadius; // 从判定起点向前延伸的有效刺击长度。 private float _pierceLength; // 判定起点相对武器当前位置的前移量。 private float _forwardOffset; // 武器模型本身向前突刺的位移长度。 private float _thrustDistance; public override ImpactData GetImpactData() { return new ImpactData(_weaponData.OwnerCamp, _weaponData.Attack, AttackStat); } protected override void BuildStates() { RegisterState(new IdleState()); RegisterState(new CheckInRangeState()); RegisterState(new CheckOutRangeState()); RegisterState(new AttackState()); } protected override void Attack() { StopAttackTween(false); FaceTargetImmediately(); _isAttacking = true; _attackParent = CachedTransform.parent; CachedTransform.SetParent(null); Vector3 targetPos = CachedTransform.position + CachedTransform.forward * _thrustDistance; _attackSequence = DOTween.Sequence(); _attackSequence.Append(CachedTransform.DOMove(targetPos, _attackDuration).SetEase(Ease.OutQuad)); _attackSequence.AppendCallback(() => { Vector3 strikeCenter = GetStrikeCenter(); _attackEffect?.Play(this, strikeCenter, _target, _hitRadius); ApplyPierceDamage(); if (_attackParent != null) { CachedTransform.SetParent(_attackParent); } }); _attackSequence.Append(CachedTransform.DOLocalMove(Vector3.zero, _returnDuration).SetEase(Ease.InQuad)); _attackSequence.AppendCallback(() => { _isAttacking = false; _attackSequence = null; _attackParent = null; }); } protected override void Check() { _target = SelectTarget(_sqrRange); } private void RotateToTarget(float elapseSeconds) { if (_target == null || !_target.Available) return; Vector3 directionToTarget = _target.CachedTransform.position - CachedTransform.position; directionToTarget.y = 0f; if (directionToTarget.sqrMagnitude <= Mathf.Epsilon) return; Quaternion targetRotation = Quaternion.LookRotation(directionToTarget.normalized, Vector3.up); CachedTransform.rotation = Quaternion.Slerp(CachedTransform.rotation, targetRotation, _rotateSpeed * elapseSeconds); } private void RotateToOrigin(float elapseSeconds) { CachedTransform.rotation = Quaternion.Slerp(CachedTransform.rotation, _cachedRotation, _rotateSpeed * elapseSeconds); } private void FaceTargetImmediately() { if (_target == null || !_target.Available) return; Vector3 directionToTarget = _target.CachedTransform.position - CachedTransform.position; directionToTarget.y = 0f; if (directionToTarget.sqrMagnitude <= Mathf.Epsilon) return; CachedTransform.rotation = Quaternion.LookRotation(directionToTarget.normalized, Vector3.up); } private Vector3 GetStrikeStart() { Vector3 forward = CachedTransform.forward; forward.y = 0f; if (forward.sqrMagnitude <= Mathf.Epsilon) { forward = Vector3.forward; } forward.Normalize(); return CachedTransform.position + forward * _forwardOffset; } private Vector3 GetStrikeEnd() { Vector3 start = GetStrikeStart(); Vector3 forward = CachedTransform.forward; forward.y = 0f; if (forward.sqrMagnitude <= Mathf.Epsilon) { forward = Vector3.forward; } forward.Normalize(); return start + forward * _pierceLength; } private Vector3 GetStrikeCenter() { return Vector3.Lerp(GetStrikeStart(), GetStrikeEnd(), 0.5f); } private void ApplyPierceDamage() { if (_hitRadius <= 0f || _pierceLength <= 0f) return; Vector3 strikeStart = GetStrikeStart(); Vector3 strikeEnd = GetStrikeEnd(); Vector3 strikeDirection = strikeEnd - strikeStart; strikeDirection.y = 0f; if (strikeDirection.sqrMagnitude <= Mathf.Epsilon) return; strikeDirection.Normalize(); float halfAngle = Mathf.Rad2Deg * Mathf.Atan2(_hitRadius, Mathf.Max(0.01f, _pierceLength)); if (TryQueueSectorCollisionQuery(strikeStart, _pierceLength, in strikeDirection, halfAngle, Mathf.Max(1, _maxHitColliders))) { _hitEntityIds.Clear(); return; } int capacity = Mathf.Max(1, _maxHitColliders); float broadPhaseRadius = _pierceLength * 0.5f + _hitRadius; Vector3 broadPhaseCenter = Vector3.Lerp(strikeStart, strikeEnd, 0.5f); if (_hitResults == null || _hitResults.Length != capacity) { _hitResults = new Collider[capacity]; } int hitCount = Physics.OverlapSphereNonAlloc(broadPhaseCenter, broadPhaseRadius, _hitResults, _hitMask, QueryTriggerInteraction.Collide); _hitEntityIds.Clear(); for (int i = 0; i < hitCount; i++) { Collider collider = _hitResults[i]; if (collider == null) continue; TargetableObject targetable = collider.GetComponentInParent(); if (targetable == null || !targetable.Available || targetable.IsDead) continue; if (!_hitEntityIds.Add(targetable.Id)) continue; if (!IsTargetInsidePierce(targetable, strikeStart, strikeDirection)) continue; AIUtility.PerformCollision(targetable, this); } } private bool IsTargetInsidePierce(TargetableObject targetable, Vector3 strikeStart, Vector3 strikeDirection) { Vector3 toTarget = targetable.CachedTransform.position - strikeStart; toTarget.y = 0f; float projection = Vector3.Dot(toTarget, strikeDirection); if (projection < 0f || projection > _pierceLength) return false; Vector3 closestPoint = strikeStart + strikeDirection * projection; Vector3 delta = targetable.CachedTransform.position - closestPoint; delta.y = 0f; return delta.sqrMagnitude <= _hitRadius * _hitRadius; } protected override bool OnWeaponShow(object userData) { _weaponData = RequireWeaponData(userData); if (_weaponData == null) return false; WeaponData = _weaponData; _currAttackTimer = 0f; _sqrRange = _weaponData.AttackRange * _weaponData.AttackRange; _cachedRotation = CachedTransform.rotation; WeaponLanceParamsData paramsData = _weaponData.ParamsData; _hitRadius = paramsData != null && paramsData.HitRadius > 0f ? Mathf.Max(0.1f, paramsData.HitRadius) : 0.45f; _thrustDistance = paramsData != null && paramsData.ThrustDistance > 0f ? paramsData.ThrustDistance : _weaponData.AttackRange; _pierceLength = paramsData != null && paramsData.PierceLength > 0f ? paramsData.PierceLength : Mathf.Max(_weaponData.AttackRange, _thrustDistance); _forwardOffset = paramsData != null && paramsData.ForwardOffset > 0f ? paramsData.ForwardOffset : 0f; if (paramsData != null && paramsData.RotateSpeed > 0f) { _rotateSpeed = paramsData.RotateSpeed; } if (paramsData != null && paramsData.AttackDuration > 0f) { _attackDuration = paramsData.AttackDuration; } if (paramsData != null && paramsData.ReturnDuration > 0f) { _returnDuration = paramsData.ReturnDuration; } int colliderCapacity = Mathf.Max(1, _maxHitColliders); if (_hitResults == null || _hitResults.Length != colliderCapacity) { _hitResults = new Collider[colliderCapacity]; } _attackEffect = new KnifeRangeAttackEffect(); if (_weaponData.OwnerCamp == CampType.Player) { gameObject.layer = LayerMask.NameToLayer("PlayerWeapon"); _hitMask = LayerMask.GetMask("Enemy"); } else if (_weaponData.OwnerCamp == CampType.Enemy) { gameObject.layer = LayerMask.NameToLayer("EnemyWeapon"); _hitMask = LayerMask.GetMask("Player"); } return true; } protected override void OnWeaponHide(object userData) { StopAttackTween(true); _attackEffect = null; } protected override void OnWeaponAttach(EntityLogic parentEntity, Transform parentTransform, object userData) { BindAttackStatFromOwner(parentEntity); } protected override void OnWeaponDetach(EntityLogic parentEntity, object userData) { StopAttackTween(true); ReleaseAttackStatSubscription(); } protected override void OnEnabledChanged(bool enabled) { if (!enabled) { StopAttackTween(true); } } private void StopAttackTween(bool resetTransform) { if (_attackSequence != null) { _attackSequence.Kill(); _attackSequence = null; } _isAttacking = false; if (resetTransform && _attackParent != null) { CachedTransform.SetParent(_attackParent); CachedTransform.localPosition = Vector3.zero; CachedTransform.rotation = _cachedRotation; } _attackParent = null; _hitEntityIds.Clear(); } } }