using System; using TMPro; using UnityEngine; using UnityEngine.UI; namespace SepCore.UI { public class ShopGoodsItem : MonoBehaviour { [SerializeField] private IconArea _iconArea; [SerializeField] private TMP_Text _titleText; [SerializeField] private TMP_Text _typeText; [SerializeField] private TMP_Text _descriptionText; [SerializeField] private TMP_Text _costText; #region Init public void Init(GoodsItemContext data) { _iconArea.OnInit(data.Icon, data.Rarity); _titleText.text = data.Title; _typeText.text = data.ItemType switch { ItemType.None => "error", ItemType.Weapon => "武器", ItemType.Prop => "道具", _ => throw new ArgumentOutOfRangeException() }; _descriptionText.text = data.Description; _costText.text = $"{data.Price} "; } #endregion } }