[ { "weaponType": 1, "logicType": "WeaponKnife", "rarity": 1, "price": 120, "attack": 100, "cooldown": 1.5, "damageType": 1, "attackRange": 5, "attackSoundId": 10000, "parameters": [ [ 1, 2 ] ], "statModifierConfigs": [], "prefab": "WeaponKnife", "sprite": "小刀" }, { "weaponType": 2, "logicType": "WeaponHandgun", "rarity": 1, "price": 130, "attack": 120, "cooldown": 1, "damageType": 2, "attackRange": 15, "attackSoundId": 10000, "parameters": [], "statModifierConfigs": [], "prefab": "WeaponHandgun", "sprite": "手枪" }, { "weaponType": 3, "logicType": "WeaponSlash", "rarity": 1, "price": 100, "attack": 150, "cooldown": 2, "damageType": 1, "attackRange": 5, "attackSoundId": 10000, "parameters": [ [ 2, 120 ] ], "statModifierConfigs": [], "prefab": "WeaponSlash", "sprite": "斧头" }, { "weaponType": 4, "logicType": "WeaponLightning", "rarity": 1, "price": 150, "attack": 80, "cooldown": 3, "damageType": 4, "attackRange": 12, "attackSoundId": 10000, "parameters": [ [ 1, 3 ] ], "statModifierConfigs": [], "prefab": "WeaponLightning", "sprite": "闪电" }, { "weaponType": 5, "logicType": "WeaponLance", "rarity": 1, "price": 100, "attack": 100, "cooldown": 1.5, "damageType": 1, "attackRange": 5, "attackSoundId": 10000, "parameters": [ [ 3, 0.7 ], [ 4, 4.5 ], [ 5, 0.5 ] ], "statModifierConfigs": [], "prefab": "WeaponLance", "sprite": "长枪" } ]