using Cysharp.Threading.Tasks;
using SepCore.Definition;
using SepCore.UI;
using UnityGameFramework.Runtime;
namespace UnityGameFramework.Runtime.AsyncTask
{
///
/// UI 异步扩展方法
///
public static class UIAsyncExtension
{
///
/// 等待界面打开完成
///
/// UI组件
/// 界面序列编号
/// 超时时间(秒),0表示不超时
/// 打开的界面
public static UniTask WaitOpenUIFormAsync(this UIComponent uiComponent,
int serialId,
float timeout = 30f)
{
return AsyncTaskHelper.WaitSuccessOrFailureAsync(
OpenUIFormSuccessEventArgs.EventId,
OpenUIFormFailureEventArgs.EventId,
successArgs => successArgs.UIForm.SerialId == serialId,
failureArgs => failureArgs.SerialId == serialId,
timeout
).ContinueWith(successArgs => successArgs.UIForm);
}
///
/// 异步打开界面
///
/// UI组件
/// 界面资源名称
/// 界面组名称
/// 是否暂停被覆盖的界面
/// 用户自定义数据
/// 超时时间(秒),0表示不超时
/// 打开的界面
public static UniTask OpenUIFormAsync(this UIComponent uiComponent,
string uiFormAssetName,
string uiGroupName,
bool pauseCoveredUIForm = true,
object userData = null,
float timeout = 30f)
{
int serialId = 0;
UniTask waitTask = AsyncTaskHelper.WaitSuccessOrFailureAsync(
OpenUIFormSuccessEventArgs.EventId,
OpenUIFormFailureEventArgs.EventId,
successArgs => successArgs.UIForm.SerialId == serialId,
failureArgs => failureArgs.SerialId == serialId,
timeout
).ContinueWith(successArgs => successArgs.UIForm);
serialId = uiComponent.OpenUIForm(uiFormAssetName, uiGroupName, pauseCoveredUIForm, userData);
return waitTask;
}
///
/// 异步打开界面(通过界面编号)
///
/// UI组件
/// 界面类型
/// 用户自定义数据
/// 超时时间(秒),0表示不超时
/// 打开的界面
public static UniTask OpenUIFormAsync(this UIComponent uiComponent,
UIFormType uiType,
object userData = null,
float timeout = 30f)
{
int? serialId = uiComponent.OpenUIForm(uiType, userData);
if (!serialId.HasValue)
{
return UniTask.FromResult(null);
}
return uiComponent.WaitOpenUIFormAsync(serialId.Value, timeout);
}
///
/// 异步关闭界面
///
/// UI组件
/// 界面序列编号
/// 用户自定义数据
/// 超时时间(秒),0表示不超时
/// 关闭完成事件
public static UniTask CloseUIFormAsync(this UIComponent uiComponent,
int serialId,
object userData = null,
float timeout = 30f)
{
UniTask waitTask = AsyncTaskHelper.WaitEventAsync(
CloseUIFormCompleteEventArgs.EventId,
args => args.SerialId == serialId,
timeout
);
uiComponent.CloseUIForm(serialId, userData);
return waitTask;
}
///
/// 异步关闭界面(通过界面对象)
///
/// UI组件
/// 要关闭的界面
/// 用户自定义数据
/// 超时时间(秒),0表示不超时
/// 关闭完成事件
public static UniTask CloseUIFormAsync(this UIComponent uiComponent,
UIForm uiForm,
object userData = null,
float timeout = 30f)
{
return CloseUIFormAsync(uiComponent, uiForm.SerialId, userData, timeout);
}
}
}