using Unity.Mathematics; namespace Simulation { public sealed partial class SimulationWorld { private struct CollisionQueryData { public int QueryId; public int SourceType; public int SourceEntityId; public int SourceOwnerEntityId; public bool SourceWasActiveAtQueryTime; public float3 Position; public float Radius; public int MaxTargets; public int ShapeType; public float3 Direction; public float HalfAngleDeg; public float HalfWidth; public float HalfLength; } } }