//------------------------------------------------------------ // Game Framework // Copyright © 2013-2021 Jiang Yin. All rights reserved. // Homepage: https://gameframework.cn/ // Feedback: mailto:ellan@gameframework.cn //------------------------------------------------------------ using Definition.DataStruct; using Entity.EntityData; using StarForce; using UnityEngine; using UnityGameFramework.Runtime; namespace Entity { /// /// 子弹类。 /// public class Bullet : EntityBase { [SerializeField] private BulletData m_BulletData = null; public ImpactData GetImpactData() { //TODO:子弹的 AttackStat 不该为 null return new ImpactData(m_BulletData.OwnerCamp, m_BulletData.Attack, null); } protected override void OnInit(object userData) { base.OnInit(userData); } protected override void OnShow(object userData) { base.OnShow(userData); m_BulletData = userData as BulletData; if (m_BulletData == null) { Log.Error("Bullet data is invalid."); return; } } protected override void OnUpdate(float elapseSeconds, float realElapseSeconds) { base.OnUpdate(elapseSeconds, realElapseSeconds); CachedTransform.Translate(Vector3.forward * m_BulletData.Speed * elapseSeconds, Space.World); } } }