using System; using System.Drawing; using SepCore.CustomUtility; using SepCore.Entity; using SepCore.Entity.Weapon; using SepCore.Definition; using UnityEngine; namespace SepCore.UI { public class DisplayItemInfoContext : UIContext { public int Index; public string IconAssetName; public string Title; public ItemType ItemType; public ItemRarity Rarity; public string Description; public int Price; public Vector3 TargetPos; public bool ShowRecycleButton; public DisplayItemInfoContext() { Index = -1; IconAssetName = string.Empty; Title = string.Empty; ItemType = ItemType.None; Rarity = ItemRarity.White; Description = string.Empty; Price = 0; TargetPos = Vector3.zero; ShowRecycleButton = false; } public DisplayItemInfoContext(DisplayItemInfoRawData rawData) { Index = rawData.Index; ItemType = rawData.ItemType; Rarity = rawData.Rarity; Price = rawData.Price; TargetPos = rawData.TargetPos; ShowRecycleButton = rawData.OnRecycle != null; if (ItemType == ItemType.None) { IconAssetName = string.Empty; Title = string.Empty; } else if (ItemType == ItemType.Weapon) { var data = rawData.WeaponData; IconAssetName = data.IconAssetName; Title = data.Title; Description = ItemDescUtility.CreateWeaponDescription(data); } else { var data = rawData.PropData; IconAssetName = data.IconAssetName; Title = data.Title; Description = ItemDescUtility.CreatePropDescription(data); } } } }