using System; using SepCore.Definition; using SepCore.Entity; using SepCore.Entity.Weapon; using UnityEngine; namespace SepCore.UI { public enum ItemType { None, Weapon, Prop } public class DisplayItemInfoRawData { public int Index; public WeaponData WeaponData; public PropItem PropData; public ItemType ItemType; public ItemRarity Rarity; public int Price; public Vector3 TargetPos; public Action OnRecycle; } }