using GameFramework; using GameFramework.Event; namespace SepCore.Event { public class DisplayItemLockEventArgs : GameEventArgs { public static readonly int EventId = typeof(DisplayItemLockEventArgs).GetHashCode(); public override int Id => EventId; public DisplayItemLockEventArgs() { } public static DisplayItemLockEventArgs Create() { var args = ReferencePool.Acquire(); return args; } public override void Clear() { } } }