using System; using Definition.Enum; namespace Entity.EntityData { [Serializable] public sealed class WeaponLightningParamsData { public float HitRadius { get; set; } public float HoverHeight { get; set; } } public class WeaponLightningData : WeaponData { public WeaponLightningParamsData ParamsData { get; } public WeaponLightningData(int entityId, int ownerId, CampType ownerCamp) : base(entityId, WeaponType.WeaponLightning, ownerId, ownerCamp) { ParamsData = ParseParams(); } } }