using System.Collections.Generic; using CustomUtility; using Definition.DataStruct; using Definition.Enum; using DG.Tweening; using Entity.EntityData; using UnityEngine; using UnityGameFramework.Runtime; namespace Entity.Weapon { public partial class WeaponKnife : WeaponBase { private WeaponKnifeData _weaponData; private Quaternion _cachedRotation; [SerializeField] private float _rotateSpeed = 4f; private Sequence _attackSequence; private Transform _attackParent; private Vector3 _attackCenter; [SerializeField] private float attackDuration = 0.15f; [SerializeField] private float returnDuration = 0.2f; [SerializeField] private LayerMask _hitMask = ~0; [SerializeField] private int _maxHitColliders = 32; private IWeaponAttackEffect _attackEffect; private Collider[] _hitResults; private readonly HashSet _hitEntityIds = new(); private float _hitRadius; private float _hitRadiusSqr; public override ImpactData GetImpactData() { return new ImpactData(_weaponData.OwnerCamp, _weaponData.Attack, AttackStat); } protected override void BuildStates() { RegisterState(new IdleState()); RegisterState(new CheckInRangeState()); RegisterState(new CheckOutRangeState()); RegisterState(new AttackState()); } protected override void Attack() { StopAttackTween(false); FaceTargetImmediately(); _isAttacking = true; Transform parentTransform = CachedTransform.parent; _attackParent = parentTransform; _attackCenter = _target != null ? _target.CachedTransform.position : CachedTransform.position; CachedTransform.SetParent(null); Vector3 targetPos = CachedTransform.position + CachedTransform.forward * _weaponData.AttackRange; _attackSequence = DOTween.Sequence(); _attackSequence.Append(CachedTransform.DOMove(targetPos, attackDuration).SetEase(Ease.OutQuad)); _attackSequence.AppendCallback(() => { _attackEffect?.Play(this, _attackCenter, null, _hitRadius); ApplyGroundAreaDamage(); if (_attackParent != null) { CachedTransform.SetParent(_attackParent); } }); _attackSequence.Append( CachedTransform.DOLocalMove(Vector3.zero, returnDuration * 0.5f).SetEase(Ease.InQuad)); _attackSequence.AppendCallback(() => { _isAttacking = false; _attackSequence = null; _attackParent = null; }); } protected override void Check() { _target = SelectTarget(_sqrRange); } private void RotateToTarget(float elapseSeconds) { if (_target == null || !_target.Available) return; Vector3 directionToTarget = _target.CachedTransform.position - CachedTransform.position; if (directionToTarget.sqrMagnitude <= Mathf.Epsilon) return; Quaternion targetRotation = Quaternion.LookRotation(directionToTarget.normalized, Vector3.up); CachedTransform.rotation = Quaternion.Slerp(CachedTransform.rotation, targetRotation, _rotateSpeed * elapseSeconds); } public void RotateToOrigin(float elapseSeconds) { CachedTransform.rotation = Quaternion.Slerp(CachedTransform.rotation, _cachedRotation, _rotateSpeed * elapseSeconds); } private void FaceTargetImmediately() { if (_target == null || !_target.Available) return; Vector3 directionToTarget = _target.CachedTransform.position - CachedTransform.position; if (directionToTarget.sqrMagnitude <= Mathf.Epsilon) return; CachedTransform.rotation = Quaternion.LookRotation(directionToTarget.normalized, Vector3.up); } private void ApplyGroundAreaDamage() { if (_hitRadius <= 0f) return; if (TryQueueAreaCollisionQuery(_attackCenter, _hitRadius, Mathf.Max(1, _maxHitColliders))) { _hitEntityIds.Clear(); return; } if (_hitResults == null || _hitResults.Length == 0) return; int hitCount = Physics.OverlapSphereNonAlloc(_attackCenter, _hitRadius, _hitResults, _hitMask, QueryTriggerInteraction.Collide); _hitEntityIds.Clear(); for (int i = 0; i < hitCount; i++) { Collider collider = _hitResults[i]; if (collider == null) continue; TargetableObject targetable = collider.GetComponentInParent(); if (targetable == null || !targetable.Available || targetable.IsDead) continue; if (!_hitEntityIds.Add(targetable.Id)) continue; Vector3 delta = targetable.CachedTransform.position - _attackCenter; delta.y = 0f; if (delta.sqrMagnitude > _hitRadiusSqr) continue; AIUtility.PerformCollision(targetable, this); } } protected override bool OnWeaponShow(object userData) { _weaponData = RequireWeaponData(userData); if (_weaponData == null) return false; WeaponData = _weaponData; _currAttackTimer = 0f; _sqrRange = _weaponData.AttackRange * _weaponData.AttackRange; _cachedRotation = CachedTransform.rotation; float configuredHitRadius = _weaponData.ParamsData != null ? _weaponData.ParamsData.HitRadius : 0f; _hitRadius = configuredHitRadius > 0f ? Mathf.Max(0.1f, configuredHitRadius) : _weaponData.AttackRange; _hitRadiusSqr = _hitRadius * _hitRadius; _attackEffect = new KnifeRangeAttackEffect(); int colliderCapacity = Mathf.Max(1, _maxHitColliders); if (_hitResults == null || _hitResults.Length != colliderCapacity) { _hitResults = new Collider[colliderCapacity]; } if (_weaponData.OwnerCamp == CampType.Player) { gameObject.layer = LayerMask.NameToLayer("PlayerWeapon"); _hitMask = LayerMask.GetMask("Enemy"); } else if (_weaponData.OwnerCamp == CampType.Enemy) { gameObject.layer = LayerMask.NameToLayer("EnemyWeapon"); _hitMask = LayerMask.GetMask("Player"); } return true; } protected override void OnWeaponHide(object userData) { StopAttackTween(true); _attackEffect = null; } protected override void OnWeaponAttach(EntityLogic parentEntity, Transform parentTransform, object userData) { BindAttackStatFromOwner(parentEntity); } protected override void OnWeaponDetach(EntityLogic parentEntity, object userData) { StopAttackTween(true); ReleaseAttackStatSubscription(); } protected override void OnEnabledChanged(bool enabled) { if (!enabled) { StopAttackTween(true); } } private void StopAttackTween(bool resetTransform) { if (_attackSequence != null) { _attackSequence.Kill(); _attackSequence = null; } _isAttacking = false; if (resetTransform && _attackParent != null) { CachedTransform.SetParent(_attackParent); CachedTransform.localPosition = Vector3.zero; } _attackParent = null; _hitEntityIds.Clear(); } } }