// using UnityEngine; namespace SepCore.UI { [DisallowMultipleComponent] public partial class HudView : MonoBehaviour { [SerializeField] public global::UnityEngine.UI.Slider hpSlider; [SerializeField] public global::SepCore.UI.FormatTextUI hpFormatText; [SerializeField] public global::UnityEngine.UI.Slider expSlider; [SerializeField] public global::SepCore.UI.FormatTextUI expFormatText; [SerializeField] public global::SepCore.UI.FormatTextUI coinFormatText; [SerializeField] public global::SepCore.UI.FormatTextUI enemyCountFormatText; [SerializeField] public global::SepCore.UI.FormatTextUI cpuTimeCostFormatText; [SerializeField] public global::TMPro.TextMeshProUGUI countdownText; [SerializeField] public global::UnityEngine.RectTransform inputPromptObject; [SerializeField] public global::TMPro.TextMeshProUGUI inputPromptText; } }