using Unity.Mathematics; namespace Simulation { public sealed partial class SimulationWorld { private struct EnemyJobOutputData { public int EntityId; public float3 Position; public float3 Forward; public quaternion Rotation; public float Speed; public float AttackRange; public bool AvoidEnemyOverlap; public float EnemyBodyRadius; public int SeparationIterations; public int TargetType; public int State; } } }