using Unity.Profiling; namespace CustomDebugger { public static class CustomProfilerMarker { public static readonly ProfilerMarker TickEnemies = new ProfilerMarker("TickEnemies"); public static readonly ProfilerMarker TickEnemies_BuildInput = new ProfilerMarker("TickEnemies.BuildInput"); public static readonly ProfilerMarker TickEnemies_MoveSeparation = new ProfilerMarker("TickEnemies.MoveSeparation"); public static readonly ProfilerMarker TickEnemies_StateUpdate = new ProfilerMarker("TickEnemies.StateUpdate"); public static readonly ProfilerMarker TickEnemies_WriteBack = new ProfilerMarker("TickEnemies.WriteBack"); public static readonly ProfilerMarker Movement_Update = new ProfilerMarker("Movement_Update"); public static readonly ProfilerMarker ShopUI_Update = new("UGF.ShopUI.Update"); public static readonly ProfilerMarker Inventory_Refresh = new("UGF.Inventory.Refresh"); } }