using GameFramework; using GameFramework.Event; namespace CustomEvent { public class DisplayItemInfoLockEventArgs : GameEventArgs { public static readonly int EventId = typeof(DisplayItemInfoLockEventArgs).GetHashCode(); public override int Id => EventId; public DisplayItemInfoLockEventArgs() { } public static DisplayItemInfoLockEventArgs Create() { var args = ReferencePool.Acquire(); return args; } public override void Clear() { } } }