using System.IO; using GameFramework; using UnityEngine; using UnityGameFramework.Editor; using UnityGameFramework.Editor.ResourceTools; namespace SepCore.Editor { public static class GameFrameworkConfigs { [BuildSettingsConfigPath] public static string BuildSettingsConfig = Utility.Path.GetRegularPath(Path.Combine(Application.dataPath, "GameMain/Configs/BuildSettings.xml")); [ResourceCollectionConfigPath] public static string ResourceCollectionConfig = Utility.Path.GetRegularPath(Path.Combine(Application.dataPath, "GameMain/Configs/ResourceCollection.xml")); [ResourceEditorConfigPath] public static string ResourceEditorConfig = Utility.Path.GetRegularPath(Path.Combine(Application.dataPath, "GameMain/Configs/ResourceEditor.xml")); [ResourceBuilderConfigPath] public static string ResourceBuilderConfig = Utility.Path.GetRegularPath(Path.Combine(Application.dataPath, "GameMain/Configs/ResourceBuilder.xml")); } }