using SepCore.BuiltinData;
using SepCore.DamageText;
using SepCore.EnemyManager;
using SepCore.HPBar;
using SepCore.InputModule.Runtime;
using SepCore.CameraModule;
using SepCore.SpriteCache;
using SepCore.UIRouter;
using SepCore.Simulation;
///
/// 游戏入口。
///
public partial class GameEntry
{
public static BuiltinDataComponent BuiltinData { get; private set; }
public static HPBarComponent HPBar { get; private set; }
public static DamageTextComponent DamageText { get; private set; }
public static EnemyManagerComponent EnemyManager { get; private set; }
public static SimulationWorld SimulationWorld { get; private set; }
public static SpriteCacheComponent SpriteCache { get; private set; }
public static UIRouterComponent UIRouter { get; private set; }
public static InputModuleComponent InputModule { get; private set; }
public static CameraModuleComponent CameraModule { get; private set; }
private static void InitCustomComponents()
{
BuiltinData = UnityGameFramework.Runtime.GameEntry.GetComponent();
HPBar = UnityGameFramework.Runtime.GameEntry.GetComponent();
DamageText = UnityGameFramework.Runtime.GameEntry.GetComponent();
EnemyManager = UnityGameFramework.Runtime.GameEntry.GetComponent();
SimulationWorld = UnityGameFramework.Runtime.GameEntry.GetComponent();
SpriteCache = UnityGameFramework.Runtime.GameEntry.GetComponent();
UIRouter = UnityGameFramework.Runtime.GameEntry.GetComponent();
InputModule = UnityGameFramework.Runtime.GameEntry.GetComponent();
CameraModule = UnityGameFramework.Runtime.GameEntry.GetComponent();
}
}