using System; using SepCore.Definition; namespace SepCore.Entity { [Serializable] public class PlayerData : TargetableObjectData { private int _maxExp; public PlayerData(int entityId, string assetName = "Player") : base(assetName, entityId, CampType.Player) { MaxHealthBase = 100; } public PlayerData(int entityId, int typeId) : this(entityId, "Player") { } public override int MaxHealthBase { get; } } }