using System; using System.Collections.Generic; using SepCore.Definition; using UnityGameFramework.Runtime; using SepCore.CustomUtility; namespace SepCore.Entity { public static class EntityExtension { private static int s_SerialId = -10; private static int _serialId = 0; private const string EntityNamespace = "SepCore.Entity."; private static readonly Dictionary _typeDict; static EntityExtension() { _typeDict = new Dictionary(); } public static EntityBase GetGameEntity(this EntityComponent entityComponent, int entityId) { UnityGameFramework.Runtime.Entity entity = entityComponent.GetEntity(entityId); if (entity == null) { return null; } return (EntityBase)entity.Logic; } public static void HideEntity(this EntityComponent entityComponent, EntityBase entity) { entityComponent.HideEntity(entity.Entity); } public static void AttachEntity(this EntityComponent entityComponent, EntityBase entityBase, int ownerId, string parentTransformPath = null, object userData = null) { entityComponent.AttachEntity(entityBase.Entity, ownerId, parentTransformPath, userData); } public static void ShowEntity(this EntityComponent entityComponent, EntityDataBase data, string group, int priority) where T : EntityBase { if (data == null) { Log.Warning("Data is invalid."); return; } EntityConfig entityConfig = GameEntry.Luban.Get(data.AssetName); if (entityConfig == null) { Log.Warning("Can not load entity assetName '{0}' from data table.", data.AssetName); return; } entityComponent.ShowEntity(data.Id, typeof(T), AssetUtility.GetEntityAsset(entityConfig.PrefabPath), group, priority, data); } public static void ShowPlayer(this EntityComponent entityComponent, PlayerData data) { entityComponent.ShowEntity(typeof(Player), "Player", Constant.AssetPriority.PlayerAsset, data); } public static void ShowEnemy(this EntityComponent entityComponent, EnemyData data) { if (data == null) { Log.Warning("Enemy data is invalid."); return; } var enemyType = TryGetType(data.EnemyType.ToString()); entityComponent.ShowEntity(enemyType, "Enemy", Constant.AssetPriority.EnemyAsset, data); } public static void ShowWeapon(this EntityComponent entityComponent, WeaponData data) { if (data == null) { Log.Warning("Weapon data is invalid."); return; } var weaponType = TryGetType("Weapon." + data.WeaponType); entityComponent.ShowEntity(weaponType, "Weapon", Constant.AssetPriority.WeaponAsset, data); } public static void ShowEffect(this EntityComponent entityComponent, EffectData data) { entityComponent.ShowEntity(typeof(Effect), "Effect", Constant.AssetPriority.EffectAsset, data); } public static void ShowCoin(this EntityComponent entityComponent, CoinData data) { entityComponent.ShowEntity(typeof(CoinEntity), "Drop", Constant.AssetPriority.EffectAsset, data); } public static void ShowExp(this EntityComponent entityComponent, ExpData data) { entityComponent.ShowEntity(typeof(ExpEntity), "Drop", Constant.AssetPriority.EffectAsset, data); } private static void ShowEntity(this EntityComponent entityComponent, Type logicType, string entityGroup, int priority, EntityDataBase data) { if (data == null) { Log.Warning("Data is invalid."); return; } EntityConfig entityConfig = GameEntry.Luban.Get(data.AssetName); if (entityConfig == null) { Log.Warning("Can not load entity assetName '{0}' from data table.", data.AssetName); return; } entityComponent.ShowEntity(data.Id, logicType, AssetUtility.GetEntityAsset(entityConfig.PrefabPath), entityGroup, priority, data); } private static Type TryGetType(string rawTypeName) { string typeName = EntityNamespace + rawTypeName; if (!_typeDict.TryGetValue(typeName, out Type type)) { type = Type.GetType(typeName); if (type == null) { Log.Warning("Can not load entity type '{0}'.", typeName); return null; } _typeDict.Add(typeName, type); } return type; } public static int NextId(this EntityComponent entityComponent) { return --s_SerialId; } public static int SerialId(this EntityComponent entityComponent) { return ++_serialId; } } }