using Definition.Enum; using UnityGameFramework.Runtime; namespace UI { public class DisplayItemInfoFormController : UIFormControllerCommonBase { protected override UIFormType UIFormTypeId => UIFormType.DisplayItemInfoForm; protected override void RefreshUI(DisplayItemInfoForm form, DisplayItemInfoFormContext context) { form.RefreshUI(context); } protected override void CloseLoadedFormDirect(DisplayItemInfoForm form) { GameEntry.UI.CloseUIForm(form); } private static DisplayItemInfoFormContext BuildContext(DisplayItemInfoFormRawData rawData) { if (rawData == null) { return null; } return new DisplayItemInfoFormContext { IconAssetName = rawData.IconAssetName, Title = rawData.Title, Rarity = rawData.Rarity, TypeText = rawData.TypeText, Description = rawData.Description, Price = rawData.Price, IsWeapon = rawData.IsWeapon, TargetPos = rawData.TargetPos }; } public int? OpenUI(DisplayItemInfoFormRawData rawData) { DisplayItemInfoFormContext context = BuildContext(rawData); return OpenUIInternal(context); } public override int? OpenUI(object userData = null) { if (userData is DisplayItemInfoFormContext context) { return OpenUIInternal(context); } if (userData is DisplayItemInfoFormRawData rawData) { return OpenUI(rawData); } if (userData != null) { Log.Warning("DisplayItemInfoFormController.OpenUI() userData type is invalid."); return null; } return OpenUIInternal(Context); } public override void BindUseCase(IUIUseCase useCase) { if (!(useCase is DisplayItemInfoFormUseCase)) { Log.Error("DisplayItemInfoForm.BindUseCase() useCase is invalid."); } } } }