//------------------------------------------------------------------------------
//
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
//
//------------------------------------------------------------------------------
using Luban;
namespace SepCore.Definition
{
public sealed partial class EntityConfig : Luban.BeanBase
{
public EntityConfig(ByteBuf _buf)
{
AssetName = _buf.ReadString();
PrefabPath = _buf.ReadString();
}
public static EntityConfig DeserializeEntityConfig(ByteBuf _buf)
{
return new EntityConfig(_buf);
}
///
/// 资源名称
///
public readonly string AssetName;
///
/// 资源路径(相较于Assets/GameMain/Entities)
///
public readonly string PrefabPath;
public const int __ID__ = 436072741;
public override int GetTypeId() => __ID__;
public void ResolveRef(Tables tables)
{
}
public override string ToString()
{
return "{ "
+ "assetName:" + AssetName + ","
+ "prefabPath:" + PrefabPath + ","
+ "}";
}
}
}