//------------------------------------------------------------------------------
//
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
//
//------------------------------------------------------------------------------
using Luban;
namespace SepCore.Definition
{
public sealed partial class LevelUpRewardConfig : Luban.BeanBase
{
public LevelUpRewardConfig(ByteBuf _buf)
{
Id = _buf.ReadInt();
Title = _buf.ReadString();
Rarity = (Rarity)_buf.ReadInt();
{int n0 = System.Math.Min(_buf.ReadSize(), _buf.Size);Modifiers = new System.Collections.Generic.List(n0);for(var i0 = 0 ; i0 < n0 ; i0++) { modifier _e0; _e0 = modifier.Deserializemodifier(_buf); Modifiers.Add(_e0);}}
Sprite = _buf.ReadString();
Sprite_Ref = null;
}
public static LevelUpRewardConfig DeserializeLevelUpRewardConfig(ByteBuf _buf)
{
return new LevelUpRewardConfig(_buf);
}
///
/// 奖励编号
///
public readonly int Id;
///
/// 奖励名
///
public readonly string Title;
///
/// 道具品质
///
public readonly Rarity Rarity;
public readonly System.Collections.Generic.List Modifiers;
///
/// 图标
///
public readonly string Sprite;
public SpriteConfig Sprite_Ref;
public const int __ID__ = 1603299856;
public override int GetTypeId() => __ID__;
public void ResolveRef(Tables tables)
{
foreach (var _e in Modifiers) { _e?.ResolveRef(tables); }
Sprite_Ref = tables.TbSpriteConfig.GetOrDefault(Sprite);
}
public override string ToString()
{
return "{ "
+ "id:" + Id + ","
+ "title:" + Title + ","
+ "rarity:" + Rarity + ","
+ "modifiers:" + Luban.StringUtil.CollectionToString(Modifiers) + ","
+ "sprite:" + Sprite + ","
+ "}";
}
}
}