using System; using System.Collections.Generic; using System.Globalization; using Definition.DataStruct; using Definition.Enum; using GameFramework; using CustomUtility; using UnityEngine; using UnityGameFramework.Runtime; namespace DataTable { /// /// 武器表。 /// public class DRWeapon : DataRowBase { private int m_Id = 0; /// /// 获取武器编号。 /// public override int Id => m_Id; public int EntityTypeId { get; private set; } /// /// 获取武器名称。 /// public string Title { get; private set; } /// /// 获取图标资源名称。 /// public string IconAssetName { get; private set; } /// /// 获取武器稀有度 /// public ItemRarity Rarity { get; private set; } /// /// 获取武器价值 /// public int Price { get; private set; } /// /// 获取武器价值浮动率 /// public float PriceRandomPercent { get; private set; } /// /// 获取武器伤害。 /// public int Attack { get; private set; } /// /// 获取武器冷却。 /// public float Cooldown { get; private set; } /// /// 获取武器攻击范围。 /// public float AttackRange { get; private set; } /// /// 获取武器攻击音效。 /// public int AttackSoundId { get; private set; } /// /// 获取武器额外参数。 /// public Dictionary Pramas { get; private set; } /// /// 获取武器额外属性。 /// public StatModifier[] Modifiers { get; private set; } public override bool ParseDataRow(string dataRowString, object userData) { string[] columnStrings = dataRowString.Split(DataTableExtension.DataSplitSeparators); int index = 0; index++; m_Id = int.Parse(columnStrings[index++]); index++; EntityTypeId = int.Parse(columnStrings[index++]); Title = columnStrings[index++]; IconAssetName = columnStrings[index++]; Rarity = EnumUtility.Get(columnStrings[index++]); Price = int.Parse(columnStrings[index++]); PriceRandomPercent = float.Parse(columnStrings[index++]); Attack = int.Parse(columnStrings[index++]); Cooldown = float.Parse(columnStrings[index++]); AttackRange = float.Parse(columnStrings[index++]); AttackSoundId = int.Parse(columnStrings[index++]); Pramas = DeserializeParams(columnStrings[index++]); Modifiers = Utility.Json.ToObject(columnStrings[index++]); GeneratePropertyArray(); return true; } private void GeneratePropertyArray() { } /// /// 解参数 /// /// /// /// private Dictionary DeserializeParams(string rawParams) { if (!rawParams.StartsWith('[') || !rawParams.EndsWith(']')) { throw new ArgumentException("Input must be enclosed in square brackets."); } var dict = new Dictionary(); if (string.IsNullOrEmpty(rawParams)) return dict; string[] items = rawParams.Substring(1, rawParams.Length - 2).Split(";"); foreach (var item in items) { string entry = item.Trim(); if (string.IsNullOrEmpty(entry)) continue; string[] pair = entry.Split(':' , StringSplitOptions.RemoveEmptyEntries); if (pair.Length != 2) continue; dict.Add(pair[0].ToLower(), pair[1]); } return dict; } } }