//------------------------------------------------------------ // Game Framework // Copyright © 2013-2021 Jiang Yin. All rights reserved. // Homepage: https://gameframework.cn/ // Feedback: mailto:ellan@gameframework.cn //------------------------------------------------------------ using CustomComponent; using Simulation; using StarForce; using UI; using UnityEngine; /// /// 游戏入口。 /// public partial class GameEntry : MonoBehaviour { public static BuiltinDataComponent BuiltinData { get; private set; } public static HPBarComponent HPBar { get; private set; } public static DamageTextComponent DamageText { get; private set; } #if UNITY_EDITOR || DEVELOPMENT_BUILD public static RuntimeDebugPanelComponent RuntimeDebugPanel { get; private set; } #endif public static EnemyManagerComponent EnemyManager { get; private set; } public static SimulationWorld SimulationWorld { get; private set; } public static SpriteCacheComponent SpriteCache { get; private set; } public static UIRouterComponent UIRouter { get; private set; } private static void InitCustomComponents() { BuiltinData = UnityGameFramework.Runtime.GameEntry.GetComponent(); HPBar = UnityGameFramework.Runtime.GameEntry.GetComponent(); DamageText = UnityGameFramework.Runtime.GameEntry.GetComponent(); #if UNITY_EDITOR || DEVELOPMENT_BUILD RuntimeDebugPanel = UnityGameFramework.Runtime.GameEntry.GetComponent(); #endif EnemyManager = UnityGameFramework.Runtime.GameEntry.GetComponent(); SimulationWorld = UnityGameFramework.Runtime.GameEntry.GetComponent(); if (SimulationWorld == null && Base != null) { SimulationWorld = Base.gameObject.AddComponent(); } SpriteCache = UnityGameFramework.Runtime.GameEntry.GetComponent(); UIRouter = UnityGameFramework.Runtime.GameEntry.GetComponent(); } }