514 lines
22 KiB
C#
514 lines
22 KiB
C#
//------------------------------------------------------------
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// Game Framework
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// Copyright © 2013-2021 Jiang Yin. All rights reserved.
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// Homepage: https://gameframework.cn/
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// Feedback: mailto:ellan@gameframework.cn
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//------------------------------------------------------------
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using GameFramework;
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using System;
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using System.IO;
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using UnityEditor;
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using UnityEngine;
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namespace UnityGameFramework.Editor.ResourceTools
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{
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/// <summary>
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/// 资源生成器。
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/// </summary>
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internal sealed class ResourceBuilder : EditorWindow
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{
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private ResourceBuilderController m_Controller = null;
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private bool m_OrderBuildResources = false;
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private int m_CompressionHelperTypeNameIndex = 0;
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private int m_BuildEventHandlerTypeNameIndex = 0;
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[MenuItem("Game Framework/Resource Tools/Resource Builder", false, 40)]
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private static void Open()
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{
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ResourceBuilder window = GetWindow<ResourceBuilder>("Resource Builder", true);
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#if UNITY_2019_3_OR_NEWER
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window.minSize = new Vector2(800f, 640f);
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#else
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window.minSize = new Vector2(800f, 600f);
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#endif
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}
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private void OnEnable()
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{
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m_Controller = new ResourceBuilderController();
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m_Controller.OnLoadingResource += OnLoadingResource;
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m_Controller.OnLoadingAsset += OnLoadingAsset;
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m_Controller.OnLoadCompleted += OnLoadCompleted;
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m_Controller.OnAnalyzingAsset += OnAnalyzingAsset;
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m_Controller.OnAnalyzeCompleted += OnAnalyzeCompleted;
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m_Controller.ProcessingAssetBundle += OnProcessingAssetBundle;
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m_Controller.ProcessingBinary += OnProcessingBinary;
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m_Controller.ProcessResourceComplete += OnProcessResourceComplete;
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m_Controller.BuildResourceError += OnBuildResourceError;
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m_OrderBuildResources = false;
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if (m_Controller.Load())
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{
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Debug.Log("Load configuration success.");
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m_CompressionHelperTypeNameIndex = 0;
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string[] compressionHelperTypeNames = m_Controller.GetCompressionHelperTypeNames();
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for (int i = 0; i < compressionHelperTypeNames.Length; i++)
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{
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if (m_Controller.CompressionHelperTypeName == compressionHelperTypeNames[i])
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{
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m_CompressionHelperTypeNameIndex = i;
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break;
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}
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}
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m_Controller.RefreshCompressionHelper();
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m_BuildEventHandlerTypeNameIndex = 0;
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string[] buildEventHandlerTypeNames = m_Controller.GetBuildEventHandlerTypeNames();
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for (int i = 0; i < buildEventHandlerTypeNames.Length; i++)
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{
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if (m_Controller.BuildEventHandlerTypeName == buildEventHandlerTypeNames[i])
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{
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m_BuildEventHandlerTypeNameIndex = i;
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break;
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}
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}
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m_Controller.RefreshBuildEventHandler();
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}
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else
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{
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Debug.LogWarning("Load configuration failure.");
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}
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}
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private void Update()
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{
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if (m_OrderBuildResources)
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{
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m_OrderBuildResources = false;
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BuildResources();
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}
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}
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private void OnGUI()
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{
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EditorGUILayout.BeginVertical(GUILayout.Width(position.width), GUILayout.Height(position.height));
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{
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GUILayout.Space(5f);
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EditorGUILayout.LabelField("Environment Information", EditorStyles.boldLabel);
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EditorGUILayout.BeginVertical("box");
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{
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EditorGUILayout.BeginHorizontal();
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{
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EditorGUILayout.LabelField("Product Name", GUILayout.Width(160f));
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EditorGUILayout.LabelField(m_Controller.ProductName);
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}
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EditorGUILayout.EndHorizontal();
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EditorGUILayout.BeginHorizontal();
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{
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EditorGUILayout.LabelField("Company Name", GUILayout.Width(160f));
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EditorGUILayout.LabelField(m_Controller.CompanyName);
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}
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EditorGUILayout.EndHorizontal();
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EditorGUILayout.BeginHorizontal();
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{
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EditorGUILayout.LabelField("Game Identifier", GUILayout.Width(160f));
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EditorGUILayout.LabelField(m_Controller.GameIdentifier);
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}
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EditorGUILayout.EndHorizontal();
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EditorGUILayout.BeginHorizontal();
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{
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EditorGUILayout.LabelField("Game Framework Version", GUILayout.Width(160f));
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EditorGUILayout.LabelField(m_Controller.GameFrameworkVersion);
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}
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EditorGUILayout.EndHorizontal();
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EditorGUILayout.BeginHorizontal();
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{
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EditorGUILayout.LabelField("Unity Version", GUILayout.Width(160f));
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EditorGUILayout.LabelField(m_Controller.UnityVersion);
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}
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EditorGUILayout.EndHorizontal();
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EditorGUILayout.BeginHorizontal();
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{
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EditorGUILayout.LabelField("Applicable Game Version", GUILayout.Width(160f));
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EditorGUILayout.LabelField(m_Controller.ApplicableGameVersion);
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}
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EditorGUILayout.EndHorizontal();
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}
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EditorGUILayout.EndVertical();
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GUILayout.Space(5f);
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EditorGUILayout.BeginHorizontal();
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{
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EditorGUILayout.BeginVertical();
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{
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EditorGUILayout.LabelField("Platforms", EditorStyles.boldLabel);
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EditorGUILayout.BeginHorizontal("box");
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{
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EditorGUILayout.BeginVertical();
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{
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DrawPlatform(Platform.Windows, "Windows");
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DrawPlatform(Platform.Windows64, "Windows x64");
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DrawPlatform(Platform.MacOS, "macOS");
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}
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EditorGUILayout.EndVertical();
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EditorGUILayout.BeginVertical();
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{
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DrawPlatform(Platform.Linux, "Linux");
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DrawPlatform(Platform.IOS, "iOS");
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DrawPlatform(Platform.Android, "Android");
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}
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EditorGUILayout.EndVertical();
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EditorGUILayout.BeginVertical();
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{
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DrawPlatform(Platform.WindowsStore, "Windows Store");
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DrawPlatform(Platform.WebGL, "WebGL");
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}
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EditorGUILayout.EndVertical();
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}
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EditorGUILayout.EndHorizontal();
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}
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EditorGUILayout.EndVertical();
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}
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EditorGUILayout.EndHorizontal();
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GUILayout.Space(5f);
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EditorGUILayout.LabelField("Compression", EditorStyles.boldLabel);
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EditorGUILayout.BeginVertical("box");
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{
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EditorGUILayout.BeginHorizontal();
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{
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EditorGUILayout.LabelField("AssetBundle Compression", GUILayout.Width(160f));
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m_Controller.AssetBundleCompression = (AssetBundleCompressionType)EditorGUILayout.EnumPopup(m_Controller.AssetBundleCompression);
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}
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EditorGUILayout.EndHorizontal();
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EditorGUILayout.BeginHorizontal();
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{
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EditorGUILayout.LabelField("Compression Helper", GUILayout.Width(160f));
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string[] names = m_Controller.GetCompressionHelperTypeNames();
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int selectedIndex = EditorGUILayout.Popup(m_CompressionHelperTypeNameIndex, names);
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if (selectedIndex != m_CompressionHelperTypeNameIndex)
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{
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m_CompressionHelperTypeNameIndex = selectedIndex;
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m_Controller.CompressionHelperTypeName = selectedIndex <= 0 ? string.Empty : names[selectedIndex];
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if (m_Controller.RefreshCompressionHelper())
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{
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Debug.Log("Set compression helper success.");
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}
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else
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{
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Debug.LogWarning("Set compression helper failure.");
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}
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}
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}
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EditorGUILayout.EndHorizontal();
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EditorGUILayout.BeginHorizontal();
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{
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EditorGUILayout.LabelField("Additional Compression", GUILayout.Width(160f));
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m_Controller.AdditionalCompressionSelected = EditorGUILayout.ToggleLeft("Additional Compression for Output Full Resources with Compression Helper", m_Controller.AdditionalCompressionSelected);
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}
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EditorGUILayout.EndHorizontal();
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}
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EditorGUILayout.EndVertical();
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GUILayout.Space(5f);
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EditorGUILayout.LabelField("Build", EditorStyles.boldLabel);
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EditorGUILayout.BeginVertical("box");
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{
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EditorGUILayout.BeginHorizontal();
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{
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EditorGUILayout.LabelField("Force Rebuild AssetBundle", GUILayout.Width(160f));
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m_Controller.ForceRebuildAssetBundleSelected = EditorGUILayout.Toggle(m_Controller.ForceRebuildAssetBundleSelected);
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}
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EditorGUILayout.EndHorizontal();
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EditorGUILayout.BeginHorizontal();
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{
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EditorGUILayout.LabelField("Build Event Handler", GUILayout.Width(160f));
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string[] names = m_Controller.GetBuildEventHandlerTypeNames();
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int selectedIndex = EditorGUILayout.Popup(m_BuildEventHandlerTypeNameIndex, names);
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if (selectedIndex != m_BuildEventHandlerTypeNameIndex)
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{
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m_BuildEventHandlerTypeNameIndex = selectedIndex;
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m_Controller.BuildEventHandlerTypeName = selectedIndex <= 0 ? string.Empty : names[selectedIndex];
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if (m_Controller.RefreshBuildEventHandler())
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{
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Debug.Log("Set build event handler success.");
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}
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else
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{
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Debug.LogWarning("Set build event handler failure.");
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}
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}
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}
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EditorGUILayout.EndHorizontal();
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EditorGUILayout.BeginHorizontal();
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{
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EditorGUILayout.LabelField("Internal Resource Version", GUILayout.Width(160f));
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m_Controller.InternalResourceVersion = EditorGUILayout.IntField(m_Controller.InternalResourceVersion);
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}
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EditorGUILayout.EndHorizontal();
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EditorGUILayout.BeginHorizontal();
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{
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EditorGUILayout.LabelField("Resource Version", GUILayout.Width(160f));
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GUILayout.Label(Utility.Text.Format("{0} ({1})", m_Controller.ApplicableGameVersion, m_Controller.InternalResourceVersion));
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}
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EditorGUILayout.EndHorizontal();
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EditorGUILayout.BeginHorizontal();
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{
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EditorGUILayout.LabelField("Output Directory", GUILayout.Width(160f));
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m_Controller.OutputDirectory = EditorGUILayout.TextField(m_Controller.OutputDirectory);
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if (GUILayout.Button("Browse...", GUILayout.Width(80f)))
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{
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BrowseOutputDirectory();
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}
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}
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EditorGUILayout.EndHorizontal();
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EditorGUILayout.BeginHorizontal();
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{
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EditorGUILayout.LabelField("Working Path", GUILayout.Width(160f));
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GUILayout.Label(m_Controller.WorkingPath);
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}
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EditorGUILayout.EndHorizontal();
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EditorGUILayout.BeginHorizontal();
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{
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EditorGUI.BeginDisabledGroup(!m_Controller.OutputPackageSelected);
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EditorGUILayout.LabelField("Output Package Path", GUILayout.Width(160f));
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GUILayout.Label(m_Controller.OutputPackagePath);
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EditorGUI.EndDisabledGroup();
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m_Controller.OutputPackageSelected = EditorGUILayout.ToggleLeft("Generate", m_Controller.OutputPackageSelected, GUILayout.Width(70f));
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}
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EditorGUILayout.EndHorizontal();
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EditorGUILayout.BeginHorizontal();
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{
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EditorGUI.BeginDisabledGroup(!m_Controller.OutputFullSelected);
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EditorGUILayout.LabelField("Output Full Path", GUILayout.Width(160f));
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GUILayout.Label(m_Controller.OutputFullPath);
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EditorGUI.EndDisabledGroup();
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m_Controller.OutputFullSelected = EditorGUILayout.ToggleLeft("Generate", m_Controller.OutputFullSelected, GUILayout.Width(70f));
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}
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EditorGUILayout.EndHorizontal();
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EditorGUILayout.BeginHorizontal();
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{
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EditorGUI.BeginDisabledGroup(!m_Controller.OutputPackedSelected);
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EditorGUILayout.LabelField("Output Packed Path", GUILayout.Width(160f));
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GUILayout.Label(m_Controller.OutputPackedPath);
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EditorGUI.EndDisabledGroup();
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m_Controller.OutputPackedSelected = EditorGUILayout.ToggleLeft("Generate", m_Controller.OutputPackedSelected, GUILayout.Width(70f));
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}
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EditorGUILayout.EndHorizontal();
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EditorGUILayout.BeginHorizontal();
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{
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EditorGUILayout.LabelField("Build Report Path", GUILayout.Width(160f));
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GUILayout.Label(m_Controller.BuildReportPath);
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}
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EditorGUILayout.EndHorizontal();
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}
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EditorGUILayout.EndVertical();
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string buildMessage = string.Empty;
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MessageType buildMessageType = MessageType.None;
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GetBuildMessage(out buildMessage, out buildMessageType);
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EditorGUILayout.HelpBox(buildMessage, buildMessageType);
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GUILayout.Space(2f);
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EditorGUILayout.BeginHorizontal();
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{
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EditorGUI.BeginDisabledGroup(m_Controller.Platforms == Platform.Undefined || string.IsNullOrEmpty(m_Controller.CompressionHelperTypeName) || !m_Controller.IsValidOutputDirectory);
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{
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if (GUILayout.Button("Start Build Resources"))
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{
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m_OrderBuildResources = true;
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}
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}
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EditorGUI.EndDisabledGroup();
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if (GUILayout.Button("Save", GUILayout.Width(80f)))
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{
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SaveConfiguration();
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}
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}
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EditorGUILayout.EndHorizontal();
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}
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EditorGUILayout.EndVertical();
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}
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private void BrowseOutputDirectory()
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{
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string directory = EditorUtility.OpenFolderPanel("Select Output Directory", m_Controller.OutputDirectory, string.Empty);
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if (!string.IsNullOrEmpty(directory))
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{
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m_Controller.OutputDirectory = directory;
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}
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}
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private void GetBuildMessage(out string message, out MessageType messageType)
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{
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message = string.Empty;
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messageType = MessageType.Error;
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if (m_Controller.Platforms == Platform.Undefined)
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{
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if (!string.IsNullOrEmpty(message))
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{
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message += Environment.NewLine;
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}
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message += "Platform is invalid.";
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}
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if (string.IsNullOrEmpty(m_Controller.CompressionHelperTypeName))
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{
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if (!string.IsNullOrEmpty(message))
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{
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message += Environment.NewLine;
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}
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message += "Compression helper is invalid.";
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}
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if (!m_Controller.IsValidOutputDirectory)
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{
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if (!string.IsNullOrEmpty(message))
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{
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message += Environment.NewLine;
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}
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message += "Output directory is invalid.";
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}
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if (!string.IsNullOrEmpty(message))
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{
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return;
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}
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messageType = MessageType.Info;
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if (Directory.Exists(m_Controller.OutputPackagePath))
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{
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message += Utility.Text.Format("{0} will be overwritten.", m_Controller.OutputPackagePath);
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messageType = MessageType.Warning;
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}
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if (Directory.Exists(m_Controller.OutputFullPath))
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{
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if (message.Length > 0)
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{
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message += " ";
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}
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message += Utility.Text.Format("{0} will be overwritten.", m_Controller.OutputFullPath);
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messageType = MessageType.Warning;
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}
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if (Directory.Exists(m_Controller.OutputPackedPath))
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{
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if (message.Length > 0)
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{
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message += " ";
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}
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message += Utility.Text.Format("{0} will be overwritten.", m_Controller.OutputPackedPath);
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messageType = MessageType.Warning;
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}
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if (messageType == MessageType.Warning)
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{
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return;
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}
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message = "Ready to build.";
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}
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private void BuildResources()
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{
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if (m_Controller.BuildResources())
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{
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Debug.Log("Build resources success.");
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SaveConfiguration();
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}
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else
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{
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Debug.LogWarning("Build resources failure.");
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}
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}
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private void SaveConfiguration()
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{
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if (m_Controller.Save())
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{
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Debug.Log("Save configuration success.");
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}
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else
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{
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Debug.LogWarning("Save configuration failure.");
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}
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}
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private void DrawPlatform(Platform platform, string platformName)
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{
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m_Controller.SelectPlatform(platform, EditorGUILayout.ToggleLeft(platformName, m_Controller.IsPlatformSelected(platform)));
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}
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private void OnLoadingResource(int index, int count)
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{
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EditorUtility.DisplayProgressBar("Loading Resources", Utility.Text.Format("Loading resources, {0}/{1} loaded.", index, count), (float)index / count);
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}
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private void OnLoadingAsset(int index, int count)
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{
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EditorUtility.DisplayProgressBar("Loading Assets", Utility.Text.Format("Loading assets, {0}/{1} loaded.", index, count), (float)index / count);
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}
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private void OnLoadCompleted()
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{
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EditorUtility.ClearProgressBar();
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}
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private void OnAnalyzingAsset(int index, int count)
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{
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EditorUtility.DisplayProgressBar("Analyzing Assets", Utility.Text.Format("Analyzing assets, {0}/{1} analyzed.", index, count), (float)index / count);
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}
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private void OnAnalyzeCompleted()
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{
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EditorUtility.ClearProgressBar();
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}
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private bool OnProcessingAssetBundle(string assetBundleName, float progress)
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{
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if (EditorUtility.DisplayCancelableProgressBar("Processing AssetBundle", Utility.Text.Format("Processing '{0}'...", assetBundleName), progress))
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{
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EditorUtility.ClearProgressBar();
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return true;
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}
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else
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{
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Repaint();
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return false;
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}
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}
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private bool OnProcessingBinary(string binaryName, float progress)
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{
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if (EditorUtility.DisplayCancelableProgressBar("Processing Binary", Utility.Text.Format("Processing '{0}'...", binaryName), progress))
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{
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EditorUtility.ClearProgressBar();
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return true;
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}
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else
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{
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Repaint();
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return false;
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}
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}
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private void OnProcessResourceComplete(Platform platform)
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{
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EditorUtility.ClearProgressBar();
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Debug.Log(Utility.Text.Format("Build resources for '{0}' complete.", platform));
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}
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private void OnBuildResourceError(string errorMessage)
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{
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EditorUtility.ClearProgressBar();
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Debug.LogWarning(Utility.Text.Format("Build resources error with error message '{0}'.", errorMessage));
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}
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}
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}
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