vampire-like/Assets/GameFramework/Scripts/Runtime/DataTable/DataTableComponent.cs

400 lines
14 KiB
C#

//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
using GameFramework;
using GameFramework.DataTable;
using GameFramework.Resource;
using System;
using System.Collections.Generic;
using UnityEngine;
namespace UnityGameFramework.Runtime
{
/// <summary>
/// 数据表组件。
/// </summary>
[DisallowMultipleComponent]
[AddComponentMenu("Game Framework/Data Table")]
public sealed class DataTableComponent : GameFrameworkComponent
{
private const int DefaultPriority = 0;
private IDataTableManager m_DataTableManager = null;
private EventComponent m_EventComponent = null;
[SerializeField]
private bool m_EnableLoadDataTableUpdateEvent = false;
[SerializeField]
private bool m_EnableLoadDataTableDependencyAssetEvent = false;
[SerializeField]
private string m_DataTableHelperTypeName = "UnityGameFramework.Runtime.DefaultDataTableHelper";
[SerializeField]
private DataTableHelperBase m_CustomDataTableHelper = null;
[SerializeField]
private int m_CachedBytesSize = 0;
/// <summary>
/// 获取数据表数量。
/// </summary>
public int Count
{
get
{
return m_DataTableManager.Count;
}
}
/// <summary>
/// 获取缓冲二进制流的大小。
/// </summary>
public int CachedBytesSize
{
get
{
return m_DataTableManager.CachedBytesSize;
}
}
/// <summary>
/// 游戏框架组件初始化。
/// </summary>
protected override void Awake()
{
base.Awake();
m_DataTableManager = GameFrameworkEntry.GetModule<IDataTableManager>();
if (m_DataTableManager == null)
{
Log.Fatal("Data table manager is invalid.");
return;
}
}
private void Start()
{
BaseComponent baseComponent = GameEntry.GetComponent<BaseComponent>();
if (baseComponent == null)
{
Log.Fatal("Base component is invalid.");
return;
}
m_EventComponent = GameEntry.GetComponent<EventComponent>();
if (m_EventComponent == null)
{
Log.Fatal("Event component is invalid.");
return;
}
if (baseComponent.EditorResourceMode)
{
m_DataTableManager.SetResourceManager(baseComponent.EditorResourceHelper);
}
else
{
m_DataTableManager.SetResourceManager(GameFrameworkEntry.GetModule<IResourceManager>());
}
DataTableHelperBase dataTableHelper = Helper.CreateHelper(m_DataTableHelperTypeName, m_CustomDataTableHelper);
if (dataTableHelper == null)
{
Log.Error("Can not create data table helper.");
return;
}
dataTableHelper.name = "Data Table Helper";
Transform transform = dataTableHelper.transform;
transform.SetParent(this.transform);
transform.localScale = Vector3.one;
m_DataTableManager.SetDataProviderHelper(dataTableHelper);
m_DataTableManager.SetDataTableHelper(dataTableHelper);
if (m_CachedBytesSize > 0)
{
EnsureCachedBytesSize(m_CachedBytesSize);
}
}
/// <summary>
/// 确保二进制流缓存分配足够大小的内存并缓存。
/// </summary>
/// <param name="ensureSize">要确保二进制流缓存分配内存的大小。</param>
public void EnsureCachedBytesSize(int ensureSize)
{
m_DataTableManager.EnsureCachedBytesSize(ensureSize);
}
/// <summary>
/// 释放缓存的二进制流。
/// </summary>
public void FreeCachedBytes()
{
m_DataTableManager.FreeCachedBytes();
}
/// <summary>
/// 是否存在数据表。
/// </summary>
/// <typeparam name="T">数据表行的类型。</typeparam>
/// <returns>是否存在数据表。</returns>
public bool HasDataTable<T>() where T : IDataRow
{
return m_DataTableManager.HasDataTable<T>();
}
/// <summary>
/// 是否存在数据表。
/// </summary>
/// <param name="dataRowType">数据表行的类型。</param>
/// <returns>是否存在数据表。</returns>
public bool HasDataTable(Type dataRowType)
{
return m_DataTableManager.HasDataTable(dataRowType);
}
/// <summary>
/// 是否存在数据表。
/// </summary>
/// <typeparam name="T">数据表行的类型。</typeparam>
/// <param name="name">数据表名称。</param>
/// <returns>是否存在数据表。</returns>
public bool HasDataTable<T>(string name) where T : IDataRow
{
return m_DataTableManager.HasDataTable<T>(name);
}
/// <summary>
/// 是否存在数据表。
/// </summary>
/// <param name="dataRowType">数据表行的类型。</param>
/// <param name="name">数据表名称。</param>
/// <returns>是否存在数据表。</returns>
public bool HasDataTable(Type dataRowType, string name)
{
return m_DataTableManager.HasDataTable(dataRowType, name);
}
/// <summary>
/// 获取数据表。
/// </summary>
/// <typeparam name="T">数据表行的类型。</typeparam>
/// <returns>要获取的数据表。</returns>
public IDataTable<T> GetDataTable<T>() where T : IDataRow
{
return m_DataTableManager.GetDataTable<T>();
}
/// <summary>
/// 获取数据表。
/// </summary>
/// <param name="dataRowType">数据表行的类型。</param>
/// <returns>要获取的数据表。</returns>
public DataTableBase GetDataTable(Type dataRowType)
{
return m_DataTableManager.GetDataTable(dataRowType);
}
/// <summary>
/// 获取数据表。
/// </summary>
/// <typeparam name="T">数据表行的类型。</typeparam>
/// <param name="name">数据表名称。</param>
/// <returns>要获取的数据表。</returns>
public IDataTable<T> GetDataTable<T>(string name) where T : IDataRow
{
return m_DataTableManager.GetDataTable<T>(name);
}
/// <summary>
/// 获取数据表。
/// </summary>
/// <param name="dataRowType">数据表行的类型。</param>
/// <param name="name">数据表名称。</param>
/// <returns>要获取的数据表。</returns>
public DataTableBase GetDataTable(Type dataRowType, string name)
{
return m_DataTableManager.GetDataTable(dataRowType, name);
}
/// <summary>
/// 获取所有数据表。
/// </summary>
public DataTableBase[] GetAllDataTables()
{
return m_DataTableManager.GetAllDataTables();
}
/// <summary>
/// 获取所有数据表。
/// </summary>
/// <param name="results">所有数据表。</param>
public void GetAllDataTables(List<DataTableBase> results)
{
m_DataTableManager.GetAllDataTables(results);
}
/// <summary>
/// 创建数据表。
/// </summary>
/// <typeparam name="T">数据表行的类型。</typeparam>
/// <returns>要创建的数据表。</returns>
public IDataTable<T> CreateDataTable<T>() where T : class, IDataRow, new()
{
return CreateDataTable<T>(null);
}
/// <summary>
/// 创建数据表。
/// </summary>
/// <param name="dataRowType">数据表行的类型。</param>
/// <returns>要创建的数据表。</returns>
public DataTableBase CreateDataTable(Type dataRowType)
{
return CreateDataTable(dataRowType, null);
}
/// <summary>
/// 创建数据表。
/// </summary>
/// <typeparam name="T">数据表行的类型。</typeparam>
/// <param name="name">数据表名称。</param>
/// <returns>要创建的数据表。</returns>
public IDataTable<T> CreateDataTable<T>(string name) where T : class, IDataRow, new()
{
IDataTable<T> dataTable = m_DataTableManager.CreateDataTable<T>(name);
DataTableBase dataTableBase = (DataTableBase)dataTable;
dataTableBase.ReadDataSuccess += OnReadDataSuccess;
dataTableBase.ReadDataFailure += OnReadDataFailure;
if (m_EnableLoadDataTableUpdateEvent)
{
dataTableBase.ReadDataUpdate += OnReadDataUpdate;
}
if (m_EnableLoadDataTableDependencyAssetEvent)
{
dataTableBase.ReadDataDependencyAsset += OnReadDataDependencyAsset;
}
return dataTable;
}
/// <summary>
/// 创建数据表。
/// </summary>
/// <param name="dataRowType">数据表行的类型。</param>
/// <param name="name">数据表名称。</param>
/// <returns>要创建的数据表。</returns>
public DataTableBase CreateDataTable(Type dataRowType, string name)
{
DataTableBase dataTable = m_DataTableManager.CreateDataTable(dataRowType, name);
dataTable.ReadDataSuccess += OnReadDataSuccess;
dataTable.ReadDataFailure += OnReadDataFailure;
if (m_EnableLoadDataTableUpdateEvent)
{
dataTable.ReadDataUpdate += OnReadDataUpdate;
}
if (m_EnableLoadDataTableDependencyAssetEvent)
{
dataTable.ReadDataDependencyAsset += OnReadDataDependencyAsset;
}
return dataTable;
}
/// <summary>
/// 销毁数据表。
/// </summary>
/// <typeparam name="T">数据表行的类型。</typeparam>
/// <returns>是否销毁数据表成功。</returns>
public bool DestroyDataTable<T>() where T : IDataRow, new()
{
return m_DataTableManager.DestroyDataTable<T>();
}
/// <summary>
/// 销毁数据表。
/// </summary>
/// <param name="dataRowType">数据表行的类型。</param>
/// <returns>是否销毁数据表成功。</returns>
public bool DestroyDataTable(Type dataRowType)
{
return m_DataTableManager.DestroyDataTable(dataRowType);
}
/// <summary>
/// 销毁数据表。
/// </summary>
/// <typeparam name="T">数据表行的类型。</typeparam>
/// <param name="name">数据表名称。</param>
/// <returns>是否销毁数据表成功。</returns>
public bool DestroyDataTable<T>(string name) where T : IDataRow
{
return m_DataTableManager.DestroyDataTable<T>(name);
}
/// <summary>
/// 销毁数据表。
/// </summary>
/// <param name="dataRowType">数据表行的类型。</param>
/// <param name="name">数据表名称。</param>
/// <returns>是否销毁数据表成功。</returns>
public bool DestroyDataTable(Type dataRowType, string name)
{
return m_DataTableManager.DestroyDataTable(dataRowType, name);
}
/// <summary>
/// 销毁数据表。
/// </summary>
/// <typeparam name="T">数据表行的类型。</typeparam>
/// <param name="dataTable">要销毁的数据表。</param>
/// <returns>是否销毁数据表成功。</returns>
public bool DestroyDataTable<T>(IDataTable<T> dataTable) where T : IDataRow
{
return m_DataTableManager.DestroyDataTable(dataTable);
}
/// <summary>
/// 销毁数据表。
/// </summary>
/// <param name="dataTable">要销毁的数据表。</param>
/// <returns>是否销毁数据表成功。</returns>
public bool DestroyDataTable(DataTableBase dataTable)
{
return m_DataTableManager.DestroyDataTable(dataTable);
}
private void OnReadDataSuccess(object sender, ReadDataSuccessEventArgs e)
{
m_EventComponent.Fire(this, LoadDataTableSuccessEventArgs.Create(e));
}
private void OnReadDataFailure(object sender, ReadDataFailureEventArgs e)
{
Log.Warning("Load data table failure, asset name '{0}', error message '{1}'.", e.DataAssetName, e.ErrorMessage);
m_EventComponent.Fire(this, LoadDataTableFailureEventArgs.Create(e));
}
private void OnReadDataUpdate(object sender, ReadDataUpdateEventArgs e)
{
m_EventComponent.Fire(this, LoadDataTableUpdateEventArgs.Create(e));
}
private void OnReadDataDependencyAsset(object sender, ReadDataDependencyAssetEventArgs e)
{
m_EventComponent.Fire(this, LoadDataTableDependencyAssetEventArgs.Create(e));
}
}
}