40 lines
1.4 KiB
C#
40 lines
1.4 KiB
C#
//------------------------------------------------------------
|
|
// Game Framework
|
|
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
|
|
// Homepage: https://gameframework.cn/
|
|
// Feedback: mailto:ellan@gameframework.cn
|
|
//------------------------------------------------------------
|
|
|
|
using GameFramework.FileSystem;
|
|
using System;
|
|
|
|
namespace UnityGameFramework.Runtime
|
|
{
|
|
/// <summary>
|
|
/// 默认文件系统辅助器。
|
|
/// </summary>
|
|
public class DefaultFileSystemHelper : FileSystemHelperBase
|
|
{
|
|
private const string AndroidFileSystemPrefixString = "jar:";
|
|
|
|
/// <summary>
|
|
/// 创建文件系统流。
|
|
/// </summary>
|
|
/// <param name="fullPath">要加载的文件系统的完整路径。</param>
|
|
/// <param name="access">要加载的文件系统的访问方式。</param>
|
|
/// <param name="createNew">是否创建新的文件系统流。</param>
|
|
/// <returns>创建的文件系统流。</returns>
|
|
public override FileSystemStream CreateFileSystemStream(string fullPath, FileSystemAccess access, bool createNew)
|
|
{
|
|
if (fullPath.StartsWith(AndroidFileSystemPrefixString, StringComparison.Ordinal))
|
|
{
|
|
return new AndroidFileSystemStream(fullPath, access, createNew);
|
|
}
|
|
else
|
|
{
|
|
return new CommonFileSystemStream(fullPath, access, createNew);
|
|
}
|
|
}
|
|
}
|
|
}
|