120 lines
3.6 KiB
C#
120 lines
3.6 KiB
C#
//------------------------------------------------------------
|
|
// Game Framework
|
|
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
|
|
// Homepage: https://gameframework.cn/
|
|
// Feedback: mailto:ellan@gameframework.cn
|
|
//------------------------------------------------------------
|
|
|
|
using GameFramework;
|
|
using GameFramework.Event;
|
|
|
|
namespace UnityGameFramework.Runtime
|
|
{
|
|
/// <summary>
|
|
/// 加载字典时加载依赖资源事件。
|
|
/// </summary>
|
|
public sealed class LoadDictionaryDependencyAssetEventArgs : GameEventArgs
|
|
{
|
|
/// <summary>
|
|
/// 加载字典时加载依赖资源事件编号。
|
|
/// </summary>
|
|
public static readonly int EventId = typeof(LoadDictionaryDependencyAssetEventArgs).GetHashCode();
|
|
|
|
/// <summary>
|
|
/// 初始化加载字典时加载依赖资源事件的新实例。
|
|
/// </summary>
|
|
public LoadDictionaryDependencyAssetEventArgs()
|
|
{
|
|
DictionaryAssetName = null;
|
|
DependencyAssetName = null;
|
|
LoadedCount = 0;
|
|
TotalCount = 0;
|
|
UserData = null;
|
|
}
|
|
|
|
/// <summary>
|
|
/// 获取加载字典时加载依赖资源事件编号。
|
|
/// </summary>
|
|
public override int Id
|
|
{
|
|
get
|
|
{
|
|
return EventId;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 获取字典资源名称。
|
|
/// </summary>
|
|
public string DictionaryAssetName
|
|
{
|
|
get;
|
|
private set;
|
|
}
|
|
|
|
/// <summary>
|
|
/// 获取被加载的依赖资源名称。
|
|
/// </summary>
|
|
public string DependencyAssetName
|
|
{
|
|
get;
|
|
private set;
|
|
}
|
|
|
|
/// <summary>
|
|
/// 获取当前已加载依赖资源数量。
|
|
/// </summary>
|
|
public int LoadedCount
|
|
{
|
|
get;
|
|
private set;
|
|
}
|
|
|
|
/// <summary>
|
|
/// 获取总共加载依赖资源数量。
|
|
/// </summary>
|
|
public int TotalCount
|
|
{
|
|
get;
|
|
private set;
|
|
}
|
|
|
|
/// <summary>
|
|
/// 获取用户自定义数据。
|
|
/// </summary>
|
|
public object UserData
|
|
{
|
|
get;
|
|
private set;
|
|
}
|
|
|
|
/// <summary>
|
|
/// 创建加载字典时加载依赖资源事件。
|
|
/// </summary>
|
|
/// <param name="e">内部事件。</param>
|
|
/// <returns>创建的加载字典时加载依赖资源事件。</returns>
|
|
public static LoadDictionaryDependencyAssetEventArgs Create(ReadDataDependencyAssetEventArgs e)
|
|
{
|
|
LoadDictionaryDependencyAssetEventArgs loadDictionaryDependencyAssetEventArgs = ReferencePool.Acquire<LoadDictionaryDependencyAssetEventArgs>();
|
|
loadDictionaryDependencyAssetEventArgs.DictionaryAssetName = e.DataAssetName;
|
|
loadDictionaryDependencyAssetEventArgs.DependencyAssetName = e.DependencyAssetName;
|
|
loadDictionaryDependencyAssetEventArgs.LoadedCount = e.LoadedCount;
|
|
loadDictionaryDependencyAssetEventArgs.TotalCount = e.TotalCount;
|
|
loadDictionaryDependencyAssetEventArgs.UserData = e.UserData;
|
|
return loadDictionaryDependencyAssetEventArgs;
|
|
}
|
|
|
|
/// <summary>
|
|
/// 清理加载字典时加载依赖资源事件。
|
|
/// </summary>
|
|
public override void Clear()
|
|
{
|
|
DictionaryAssetName = null;
|
|
DependencyAssetName = null;
|
|
LoadedCount = 0;
|
|
TotalCount = 0;
|
|
UserData = null;
|
|
}
|
|
}
|
|
}
|